Program & Presentations Travel
Call for Papers Accomodations
Registration
Submission
Boston, Massachusetts, USA July 29-30, 2006
Home

Point-Based Graphics Program 2006

Saturday, July 29

14:00-14:15 Opening and Welcome
14:15-15:30 Paper Session: Acquisition & Reconstruction
  Laser Scanner Super-resolution
Yong J. Kil, Nina Amenta, Boris J. M. Madrazo
  A Dynamic Surface Reconstruction Framework for Large Unstructured Point Sets
Remi Allegre, Raphaelle Chaine, Samir Akkouche
  Template Deformation for Point Cloud Fitting
Zachi Karni, Carsten Stoll, Christian Roessl, Hitoshi Yamauchi, Hans-Peter Seidel
15:30-16:00 Coffee Break
16:00-17:40 Paper Session: Point-based Rendering
  Single-pass point rendering and transparent shading
Yanci Zhang, Renato Pajarola
  A Full-Featured Hardware-Oriented Splatting Framework
Gael Guennebaud, Loic Barthe, Mathias Paulin
  GPU-Based Ray-Casting of Quadratic Surfaces
Christian Sigg, Tim Weyrich, Mario Botsch, Markus Gross
  Interactive Out-Of-Core Texturing with Point Sampled Textures
Tamy Boubekeur, Christophe Schlick

Sunday, July 30

08:45-09:45 Invited Speaker: Marc Levoy - Where does volume and point data come from?
09:45-10:00 Coffee Break
10:00-11:15 Paper Session: Operations on Points
  A Fast K-Neighborhood Algorithm for Large Point-Clouds
Jagan Sankaranarayanan, Hanan Samet, Amitabh Varshney
  Computing Geodesics on Point Set Surfaces
Mauro R. Ruggeri, Tal Darom, Dietmar Saupe, Nahum Kiryati
  Perceptually Guided Rendering of Textured Point-based Models
Lijun Qu, Xiaoru Yuan, Minh X. Nguyen, Gary W. Meyer, Baoquan Chen, Jared Windsheimer
11:15-11:30 Coffee Break
11:30-12:30 Panel Session: The Future of Sample-Based Representations
12:30-14:00 Lunch
14:00-15:40 Paper Session: Compression & Coding
  Octree-Based Progressive Geometry Coding of Point Clouds
Yan Huang, Jingliang Peng, C.-C. Jay Kuo, M. Gopi
  Octree based point-cloud compression
Ruwen Schnabel, Reinhard Klein
  Efficient and Prioritized Point Subsampling for CSRBF Compression
Masaki Kitago, M. Gopi
  Instant Points
Michael Wimmer, Claus Scheiblauer
15:40-16:00 Coffee Break
16:00-16:50 Paper Session: Physics-Based Simulation
  Versatile Virtual Materials Using Implicit Connectivity
Martin Wicke, Markus Gross, Mark Pauly, Matthias Mueller, Philipp Hatt
  Integrating Mesh and Meshfree Methods for Physics Based Fracture and Debris Cloud Simulation
Nan Zhang, Xiangmin Zhou, Desong Sha, Xiaoru Yuan, Kumar Tamma, Baoquan Chen
16:50-17:00 Closing

Point-Based Graphics /  Volume Graphics 2006 - Keynote

Marc Levoy, Stanford University: Where does volume and point data come from?

From borehole tomography in geophysics to confocal microscopy in the biological sciences, the use of computers during image formation has revolutionized our ability to observe the natural and manmade worlds. Many of these imaging methods produce volume or point data. While the volume graphics community has done an admirable job displaying medical data, and the point graphics community has done similarly well with dense polygon meshes, many other scientific disciplines are going hungry for lack of good visualization tools. In this talk, I will briefly survey the use of computational imaging in a number of core sciences, including physics, chemistry, biology, astronomy, and geology.
I will argue that as visualization researchers we must learn each domain and work closely with its discipline scientists. I will also argue that we must understand the domain's acquisition technologies, including its limitations and special opportunities. Finally, I will argue that we can best help these scientists not by displaying their polished volume and point datasets, but by aiding them to visualize and analyze the data acquisition process itself.

Marc Levoy is a Professor of Computer Science and Electrical Engineering at Stanford University. He received his PhD in Computer Science from the University of North Carolina in 1989. In the 1970's Levoy worked on computer animation, developing an early computer-assisted cartoon animation system. In the 1980's he worked on volume rendering, a family of techniques for displaying sampled three-dimensional functions, such as CT and MR data. In the 1990's he worked on technology and algorithms for 3D scanning. This led to the Digital Michelangelo Project, in which he and a team of researchers spent a year in Italy digitizing the statues of Michelangelo using laser rangefinders. His current interests include light field sensing and display, computational imaging, and digital photography. Levoy received the NSF Presidential Young Investigator Award in 1991 and the SIGGRAPH Computer Graphics Achievement Award in 1996 for his work in volume rendering.