In this project we investigate new methods for processing point-based geometric models. Instead of using traditional polygonal mesh representations, we represent 3D shapes using discrete sets of unconnected points. Our aim is to devise new signal processing algorithms for filtering, resampling and compression of point-based models. Furthermore we want to study physically based deformation and dynamics for point-based objects that can be integrated into a general modeling and animation framework.

Acknowledgements: Our thanks to Marc Levoy and the Digital Michelangelo Project people for providing the datasets of the David and St. Matthew statues. The renderings on this page were made using Szymon Rusinkiewicz's QSplat.