The Diffuser plug-in enables to generate a watertight surface representation of a given point cloud with normal estimates. The plug-in supports several preprocessing operations to remove outliers, flipped normals and to reduce noise. An implicit representation of the object is calculated to perform volumetric diffusion on areas where holes exist. Finally, a discrete sampling of the reconstructed surface is generated from the implicit representation.
This plug-in makes use of the GNU Scientific Library (GSL), a numerical library for C and C++ programmers. You can download the GSL 1.4 dll and lib files for Windows at http://service-spi.web.cern.ch/service-spi/external/GSL/1.4/win32_vc6/lib/. The $(GSLDIR) environment variable has to be set to the installation directory.
This plug-in was developed by Sascha Scandella, Mark Pauly and Richard Keiser for Pointshop3D, a research project of the Computer Graphics Lab of the ETH Zürich.