Geometric modeling in general deals with the whole geometry processing
pipeline, which covers the range from surface generation, surface
optimization, up to surface manipulation and deformation. While the
classical surface representation of most CAD systems are spline surfaces,
triangle meshes developed into a valuable alternative, since they offer more
flexibility and higher processing efficiency. In cases of strong surface
deformations or changing topology point-based surface representations are
advantageous, since no consistent triangulation has to be maintained.
In our research group we are currently working on intuitive, robust, and
efficient shape deformation techniques. Deformations are typically
considered intuitive if they imitate the real-world surface behavior in a
physically plausible way. However, since physically accurate
simulations are not requried, physical correctness can be traded for higher
performance and increased robustness.
We are therefore examining (1) how much physics one should incorporate into
geometric modeling to achieve natural and plausible results, and (2) how much
purely geometric techniques one should build into physically-based modeling
to get robust and efficient solvers.
Project Members
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Past Members
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Collaborators
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- Mark Pauly
- Mario Botsch
- Miguel Otaduy
- Martin Wicke
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- Olga Sorkine
- Leif Kobbelt
- Wojciech Matusik
- Hanspeter Pfister
- Tobias Ritschel
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