ETH Zurich - D-INFK - IVC - CGL - Research - Geometric Modeling

Geometric Modeling



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Introduction Introduction | Members | Projects

Geometric modeling in general deals with the whole geometry processing pipeline, which covers the range from surface generation, surface optimization, up to surface manipulation and deformation. While the classical surface representation of most CAD systems are spline surfaces, triangle meshes developed into a valuable alternative, since they offer more flexibility and higher processing efficiency. In cases of strong surface deformations or changing topology point-based surface representations are advantageous, since no consistent triangulation has to be maintained.

In our research group we are currently working on intuitive, robust, and efficient shape deformation techniques. Deformations are typically considered intuitive if they imitate the real-world surface behavior in a physically plausible way. However, since physically accurate simulations are not requried, physical correctness can be traded for higher performance and increased robustness.

We are therefore examining (1) how much physics one should incorporate into geometric modeling to achieve natural and plausible results, and (2) how much purely geometric techniques one should build into physically-based modeling to get robust and efficient solvers.



Members Introduction | Members | Projects

Project Members

Past Members

Collaborators

  • Mark Pauly
  • Mario Botsch
  • Miguel Otaduy
  • Martin Wicke
  • Olga Sorkine
  • Leif Kobbelt
  • Wojciech Matusik
  • Hanspeter Pfister
  • Tobias Ritschel

Projects Introduction | Members | Projects
On Linear Variational Surface Deformation MethodsOn Linear Variational Surface Deformation Methods
Nonlinear Deformation Based on Rigid CellsNonlinear Deformation Based on Rigid Cells
Multi-Scale Capture of Facial Geometry and MotionMulti-Scale Capture of Facial Geometry and Motion
Multi-Scale Surface Representations and ModelingMulti-Scale Surface Representations and Modeling
GPU-Accelerated Mesh PaintingGPU-Accelerated Mesh Painting

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