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Mario Botsch, Olga Sorkine
This survey reviews the recent advances in linear variational mesh
deformation techniques. These methods were developed for editing detailed
high-resolution meshes, like those produced by scanning real-world objects.
The challenge of manipulating such complex surfaces is three-fold: the
deformation technique has to be sufficiently fast, robust, and intuitive and
easy to control to be useful for interactive applications. An intuitive, and
thus predictable, deformation tool should provide physically plausible and
aesthetically pleasing surface deformations, which in particular requires
its geometric details to be preserved.
The methods we survey generally
formulate surface deformation as a global variational optimization problem
that addresses the differential properties of the edited surface. Efficiency
and robustness are achieved by linearizing the underlying objective
functional, such that the global optimization amounts to solving a sparse
linear system of equations. We review the different deformation energies and
detail preservation techniques that were proposed in the recent years,
together with the various techniques to rectify the linearization artifacts.
Our goal is to provide the reader with a systematic classification and
comparative description of the different techniques, revealing the strengths
and weaknesses of each approach in common editing scenarios.
- M. Botsch, O. Sorkine, On Linear Variational Surface Deformation Methods, IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 1, 2008, pp. 213-230
[Abstract]
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