Traditionally, computer graphics and computer vision solved inverse problems. While computer graphics
starts with three-dimensional geometric models as input data to produce 2D image sequences, computer
vision starts with 2D image sequences as input and produces geometric models or, more general, scene
understanding. In recent years, computer vision and computer graphics have converged to a point were
both research areas tackle similar problems from different directions.
At the middle point there are interesting research challenges, such as methods for capturing reality
to create stunning imagery and visual effects based on real-world data, techniques for embedding
displays in our daily environment and interaction with such displays or the computer in general.
To address these challenges one has to use and extend methodology not only from computer vision and
computer graphics but also from machine learning and human-computer interaction.
Project Members
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Past Members
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Collaborators
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- Bernd Bickel
- Filip Sadlo
- Rolf Adelsberger
- Daniel Cotting
- Doo Young Kwon
- Edouard Lamboray
- Martin Naef
- Michael Waschbüsch
- Tim Weyrich
- Stephan Würmlin
- Remo Ziegler
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- Craig Gotsman
- Richard Keiser
- Remo Ziegler
- Henry Fuchs
- Hanspeter Pfister
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