ETH Zurich - D-INFK - IVC - CGL - Research - Images and Video

Images and Video



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Introduction Introduction | Members | Projects

Traditionally, computer graphics and computer vision solved inverse problems. While computer graphics starts with three-dimensional geometric models as input data to produce 2D image sequences, computer vision starts with 2D image sequences as input and produces geometric models or, more general, scene understanding. In recent years, computer vision and computer graphics have converged to a point were both research areas tackle similar problems from different directions.

At the middle point there are interesting research challenges, such as methods for capturing reality to create stunning imagery and visual effects based on real-world data, techniques for embedding displays in our daily environment and interaction with such displays or the computer in general. To address these challenges one has to use and extend methodology not only from computer vision and computer graphics but also from machine learning and human-computer interaction.



Members Introduction | Members | Projects

Project Members

Past Members

Collaborators

  • Bernd Bickel
  • Filip Sadlo
  • Rolf Adelsberger
  • Daniel Cotting
  • Doo Young Kwon
  • Edouard Lamboray
  • Martin Naef
  • Michael Waschbüsch
  • Tim Weyrich
  • Stephan Würmlin
  • Remo Ziegler
  • Craig Gotsman
  • Richard Keiser
  • Remo Ziegler
  • Henry Fuchs
  • Hanspeter Pfister

Projects Introduction | Members | Projects
Next Generation Telepresence SystemsNext Generation Telepresence Systems
Video-based RenderingVideo-based Rendering
3D Video3D Video
Holography PipelineHolography Pipeline
Face Scanning & Reflectance AcquisitionFace Scanning & Reflectance Acquisition
Smart DisplaysSmart Displays
Low-Cost 3D ScanningLow-Cost 3D Scanning
Interaction ToolboxInteraction Toolbox

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