ETH Zurich - D-INFK - IVC - CGL - Research - Images and Video - Low-Cost 3D Scan

Low-Cost 3D Scanning


Filip Sadlo, Tim Weyrich, Ronny Peikert

Abstract Abstract | Publications

In this project we develop a purely point-based content creation pipeline for 3D objects. The acquisition stage consists of a structured light scanner built from custom hardware. The cleaning stage is implemented as a part of the PointShop3D system. The visualization stage includes a plug-in for web browsers that allows to make the resulting models available in the WWW.

The scanner consists of a static video projector that projects structured light codes into the scene, a computer-controlled turntable that rotates the scene to different views and a static camera which acquires the light codes inside each view. Using the calibrated setup, 3D geometry and associated texture can be reconstructed from the captured images by triangulating the respective camera ray with the corresponding projector ray that illuminated the surface element. For texture reconstruction, the projector is used as a calibrated light source. Even specular texture characteristics can be reconstructed per surface point by utilizing the different views and illumination directions emanating from rotation by the turntable. Due to the typically sparse reflectance sampling, only simple BRDF's conforming to the Phong reflectance model are fitted.


Publications Abstract | Publications
  • F. Sadlo, T. Weyrich, R. Peikert, M. Gross, A Practical Structured Light Acquisition System for Point-Based Geometry and Texture, Proceedings of the Eurographics Symposium on Point-Based Graphics '05, p. 89-98 (Stony Brook, USA, June 21-22)
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