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Stephan Würmlin, Michael Waschbüsch, Edouard Lamboray, Markus Gross
As one of the many promising emerging technologies for home entertainment and
spatio-temporal visual effects, 3D video acquires the dynamics and motion of
a scene during recording while providing the user with the possibility to change
the viewpoint at will during playback. Free navigation regarding time and space in
streams of visual data directly enhances the viewing experience and interactivity.
In our work on 3D video we focus on representations and methodologies to capture
and process dynamic scenes from sparsely arranged video cameras. As a fundamental
primitive for FVV we employ dynamic point samples by generalizing 2D video pixels
towards 3D irregular point samples.
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A special focus in our work is real-time 3D video technology which is
successfully employed in the blue-c collaborative virtual reality system.
blue-c combines the advantages of a CAVE-like projection environment with
simultaneous and real-time 3D video capturing and processing of the user.
As a major technical achievement, users can now become part of the visualized
scene while keeping visual contact.
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Furthermore, an MPEG-compliant 3D video coding framework was designed which
is capableof streaming and displaying pre-recorded multi-view video data from
arbitrary viewpoints. In its finest deployment, this coding framework
provides multi-resolution, multi-rate and view-dependent decoding. The
dynamic point sample representation is adopted by MPEG as an extension
of the MPEG-4 AFX standard and combined with MPEG video codecs enable
3D video with MPEG-standardized components only.
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We are currently extending our 3D video pipeline from single objects towards
complex, dynamic scenes, including background and multiple interacting
foreground objects. We developed a modular scanning system based on multiple,
sparsely placed 3D video bricks which acquire scene textures and depth maps
using space-time stereo and structured light. This information is merged into
a view-independent, point-based 3D data structure which allows for
straightforward video editing and high-quality rendering using EWA volume
splatting.
As future work we want to bring 3D video to a new level where not only capturing and
subsequent high-quality re-rendering is cost-effective, convenient and scalable, but
also editing of the spatio-temporal streams is easy to perform. We envision 3D video
editing to become as convenient as 2D home video editing. Inserting novel objects to
a scene or adding spatio-temporal effects should become elementary, and one has no
longer to cope with the common limitations of image-based representations.
Link to external project homepage
- M. Waschbüsch, S. Würmlin, D. Cotting, F. Sadlo, M. Gross, Scalable 3D Video of Dynamic Scenes, The Visual Computer (Special Issue for Pacific Graphics 2005), p. 629-638 (Macao, China, 2005, October 12-14, 2005)
[Abstract]
[PDF] [Video]
- E. Lamboray, S. Würmlin, M. Gross, Data Streaming in Telepresence Environments, IEEE Transactions on Visualization and Computer Graphics, Special Issue on Haptics, Virtual and Augmented Reality, vol. 11, no. 6, 2005, pp. 637-648
[Abstract]
[PDF]
- S. Würmlin, E. Lamboray, M. Waschbüsch, M. Gross, Dynamic Point Samples for Free-Viewpoint Video, Proceedings of the Picture Coding Symposium 2004, San Francisco, December 15-17, 2004
[Abstract]
[PDF]
- E. Lamboray, S. Würmlin, M. Waschbüsch, M. Gross, H. Pfister, Unconstrained Free-Viewpoint Video Coding, Proceedings of the IEEE International Conference on Image Processing (ICIP) 2004 (IEEE International Conference on Image Processing (ICIP), Singapore, October 24-27, 2004)
[Abstract]
[PDF]
- S. Würmlin, E. Lamboray, M. Gross, 3D Video Fragments: Dynamic Point Samples for Real-time Free-Viewpoint Video, Computers & Graphics 28 (1), pp. 3-14 (Special Issue on Coding, Compression and Streaming Techniques for 3D and Multimedia Data, 2004)
[Abstract]
[PDF]
- E. Lamboray, S. Würmlin, M. Gross, Real-Time Streaming of Point-Based 3D Video, Proceedings of the IEEE Virtual Reality 2004 Conference, pp. 91-98 (IEEE Virtual Reality 2004 Conference, Chicago, Illinois, USA, March 27-31, 2004)
[Abstract]
[PDF]
- M. Gross, S. Würmlin, M. Naef, E. Lamboray, C. Spagno, A. Kunz, E. Koller-Meier, T. Svoboda, L. Van Gool, S. Lang, K. Strehlke, A. Vande Moere, O. Staadt, blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence, Proceedings of ACM SIGGRAPH 2003 (San Diego, USA, July 27-31, 2003), pp. 819-827
[Abstract]
[PDF] [Video]
- S. Würmlin, E. Lamboray, O. Staadt, M. Gross, 3D Video Recorder: A System for Recording and Playing Free-Viewpoint Video, Computer Graphics Forum 22 (2), David Duke and Roberto Scopigno (eds.), Blackwell Publishing Ltd, Oxford, U.K., pp. 181-193, 2003
[Abstract]
[PDF]
- S. Würmlin, E. Lamboray, O. G. Staadt, M. Gross, 3D Video Recorder, Proceedings of Pacific Graphics '02, IEEE Computer Society Press, pp. 325-334, (Pacific Graphics 2002, Tsinghua University, Beijing, China, October 9-11, 2002
[Abstract]
[PDF] [Video] [Video]
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