The lecture covers topics in physically-based modeling, such as particle systems, mass-spring models, and finite element methods. These approaches can be used to represent deformable objects or fluids for 3D games and medical applications. Furthermore, the lecture covers topics such as rigid bodies, collision detection, and fracture simulation.
Understanding of research topics and related problems in the field of rigid body dynamics, deformable models, fluids, and collision detection.
Results of the student projects in the summer term 2003 are now available online.