Visual Communication
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Virtual Graffiti redefines
the traditional communication and art form of graffiti
using communications, internet and computer graphics
technology. The project develops an internet interface
for the creation of ‚writing‘ (the Virtual Graffiti
Painter) and a physical manifestation for the pieces
(Light Bombing). |
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SOS is a new kind of place that prompts self reflection in the internet user. It is a solitary place in the web that allows the user to cast off an undirected message onto the flow of the internet and connect with distant strangers. The concept considers each window to be an individual islands spread across the screen with data flowing between them and supporting the overall theme. The SOS project is composed of two main parts, the dispatch component; “The Island“, and the delivery component; “The Shore”. The project employs a server side database and simple web, JavaScript, and database commands, to create a system to send and receive the messages. |
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The guesttank is the guest book for bits and spaces. It allows the user to enter their name and information, and then proceed to a questionnaire.The information gathered in the questionnaire is used to generate a VRML fish. The guest can release his fish into the virtual aquarium (guesttank). By rolling the mouse over the other fish in the tank the viewer can review the different fish, and what their comment are. http://bitsandspaces.ethz.ch/guesttank/index.html
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The Hobbit is the
development of a new virtual world using real-time, high
resolution gaming entities. Perception, interaction, new
rules and how they apply to the new gaming environments
are part of the design. The end goal was to create a
space that is intuitive and explorable. The technologies
used include methods of graphics compression, texture
mapping, programming of behaviors, and interface
control. The technologies used include methods of
graphics compression, texture mapping, programming of
behaviors, and interface control. |
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FLOWfish was a multimedia presentation of the book “bitsand space” at the Polybuchhandlung at ETH Hoenggerberg. The project was an information architecture happening, where the virtual space, the information space, and the physical space are interrelated. http://caad.arch.ethz.ch/teaching/nds/2000/prj1/pres_book/index.html
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FashionShow is the development of a virtual architecture where the users experience the immersion and stereoscopic depth of a new generation immersive projection and 3D video acquisition environment. The final goal was to create a space that is intuitive and explorable. The visualization and virtualization of the technology tour into a digital architecture drew from various places and events within the storyline. Digital architectural models are enriched with textures, billboards, images, animations, movies, and 3D video. Sound is used for background theme music as well as sound events to support the user interface. This work is closely linked to the blue-c project at the ETH Zurich. |
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Visualization, animation and light simulation of the Opera at Lyon designed by Jean Nouvel. In
cooperation with:
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ETH Zurich : Computer Science : Computer Graphics Laboratory : Silke Lang : Research