Pointshop3D is a system for interactive shape and
appearance editing of 3D point-sampled geometry. By generalizing
conventional 2D pixel editors, it supports a great variety of different
interaction techniques to alter shape and appearance of 3D point
models, including cleaning, texturing, sculpting, carving, filtering,
and resampling. One key ingredient of the framework is a novel concept
for interactive point cloud parameterization allowing for distortion
minimal and aliasing-free texture mapping. A second one is a dynamic,
adaptive resampling method which builds upon a continuous reconstruction
of the model surface and its attributes. These techniques allow
to transfer the full functionality of 2D image editing operations
to the irregular 3D point setting. Pointshop3D system reads, processes,
and writes point-sampled models without intermediate tesselation.
It is intended to complement existing low cost 3D scanners and point
rendering pipelines for efficient 3D content creation.
Recently, Pointshop3D was enhanced to Boolean operations
and free form deformation for shape modeling. Furthermore, tools
for cleaning and reconstruction of scanned data were introduced.
Thus, the whole pipeline from dealing with scanned data to appearance
and geometry editing is now supported.
Click on the images below to view a short video clip illustrating the individual stages of the pipelin.