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Last Update: 1.10.2004


Motivation


Recent academic research has begun to look at computer games not only as entertainment issue but also as an ideal testbed for behavior modeling and simulation. Game environments are highly dynamic, should provide real-time responses, and require human interaction in order to meet the user's requirements. These properties make them ideal for the simulation of agents with natural (and maybe human) characteristics.

The goal of this project is to model such agents in a easy way in order to have the control over the character's global behavior but also to loosen the determinism in games where opponents often behave in the same way every time the game is played. But the opponent behavior can also influence the story plot of the game which therefore also becomes dynamic.
Essential for a successful human-machine interaction in such games is also a proper model for emotions where other characters in the game show these and fit their behavior and expression to their acutal internal mental state.