Short Summary
The goal of this course is the in-depth understanding of the technology and programming underlying computer games.
Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
Description
The Game Programming Laboratory addresses modern three-dimensional computer game
technology. During the course, small groups of students will design and
develop a computer game. Focus will be put on technical aspects of game
development, such as rendering, interaction, physics,
animation, and AI. In addition, we will cultivate creative thinking for
advanced gameplay and visual effects.
The "laboratory" format involves a
practical, hands-on approach with neither traditional lectures nor exercises.
Instead, we will meet once a week to discuss technical issues and to track
progress. We will utilize Microsoft's XNA, which is a
collection libraries and tools that facilitate game development. While
development will take place on PCs, we will ultimately deploy our games on the
XBox 360 console.
At the end of the course results will be presented
to the public. The best projects, choosen by the audience and a jury of experts from the industry, will be awarded hard- and software prices. Information about the impressive games of the previous years can
be found here for the 2008 course, and here for 2009 course.
The number of participants is limited.
Prerequisites
-
Good programming skills (Java, C++, C#, etc.).
-
CG experience: Students should have taken, at a minimum, Visual
Computing. Higher level courses are recommended, such as Introduction to
Computer Graphics, Surface Representations and Geometric Modeling, and
Physically-based Simulation in Computer Graphics.
|